Doomtrooper "Proxie" Ragnorak expansion This file was last updated on: 06/23/00 (June 23rd 2000) * - denotes recent change Recently Removed Cards: SEMAI- PHYSICAL MANAFESTATION PORTAL OF DISCOURSE ------------------------------------------------------------------- WARRIOR: BAUHAUS-- CAPITOL-- CYBERTRONIC-- CYBERCURITY ANANYST 0/3/3/4 You may discard this warrior (no points) immediatly after you play any Special card to search you draw pile for another copy of that same card, reveal it to all players, then add it to your hand. Only one copy of this card may be discarded for each special card you play. CYBERCORP TACTICAL STRATEGIST 1/3/7/5 INFILTRATOR. When mustered you may take any number of cards from your side board and place them in your discard pile, up to two of these cards may be shuffled into your draw pile instead. IMPERIAL-- * BOMB RUNNER 6/6/3/6 SQUAD/KOHORT SPY. Place a marker on this card during it's opponent's discard phase. When there are three markers on this card this opponent's hand and this warrior are discarded. MISHIMA-- BROTHERHOOD-- DARK LEGION-- CHANGELING ?/?/?/? COST: 8. FOLLOWER OF ILIAN. HERETIC. Choose any non-PERSONALITY non-VEHICLE warrior in play that can participate in combat when this warrior is added to play. This warrior gains the name, stats, abilities, and affiliation of that warrior. CODINAX- MINOR APOSTLE OF VOID -/-/-/20 NEPHARITE OF ILIAN. FEARLESS. CONTACT. While CODINAX is in play all warriors of origional V:3 or less in play are Annihilated, this ability is considered a GIFT OF ILIAN and affects any "BAT" (disregard "NEVER"). CODINAX may bestow any dark legion warrior with any BASIC DARK SYMMETRY at any time at no action cost. This warrior is affected by cards that affect APOSTLES. GRECCOPHAGE 2/2/4/4 Follower of Demnogonis. During your discard phase this warrior will allow you to search any player's discard pile and annihilate any one card you find. GUARDIAN OF VOID 8/6/5/7 Follower of Ilian. Considered a TEMPLAR. If this warrior is killed by another warrior(s), then 7 damage is inflicted on that warrior(s) (points are earned for killed warriors), this ability is considered a Gift of Ilian. HARBRINGER OF THE DARK SOUL 0/0/0/10 FREE. NEPHARITE OF ILIAN. Immune to the art. May never have attachments, other than Dark Symmetry. This warrior may be bestowed with any Dark Symmetry card, despite apostle, even gifts restricted to HERETICS (this warrior is not a HERETIC), at any time at no action cost. When this warrior kills any warrior of V:6 or greater for the first time, annihilate all attached Dark Symmetry and muster THAT WHICH IS NOT TO BE NAMED, or THE DARK SOUL from your collection for "FREE". ILITHAD- CULLER OF THE WEAK -/12/7/10 PERSONALITY. NEPHARITE OF ILIAN. Immune to the art. When this warrior is added to play it inflicts 6 damage to all warriors that can participate in combat, 1/2 points are earned for any killed warriors (round up), this ability is considered a Gift of Ilian. INNER SANCTUM GUARDIAN 6/8/6/6 Follower of Ilian. FEARLESS. Considered a TEMPLAR. While in play if a opponent forces you to discard or reveal cards from your hand, draw, or discard pile you may discard this warrior to prevent the effect, if you instead chose to not prevent the effect this warrior may perform a free and immediate attack action. IONACHKT 6/8/2/5 PERSONALITY. NEPHARITE OF ILIAN. QUICK. INFILTRATOR. If IONACHKT is declared as the defender for combat, then he may redirect combat to any other warrior of his controler's that can be attacked (despite affiliation), this ability is considered a GIFT OF ILIAN. KARAK THE KEEPER 8/16/10/12 PERSONALITY. NEPHARITE OF ILIAN. AUTOKILLER. Immune to the art. Considered a TEMPLAR. May enter play already in cover, and may exit cover and attack in the same turn. If this warrior is not in cover at the beginning of your turn it recieves a wound (no points if killed). While in cover this warrior cannot be effected by special cards (discard any attached specials). KURZADA 2/3/16/9 PERSONALITY. NEPHARITE OF ILIAN. FEARLESS. INFILTRATOR. May not be attacked by corperate Doomtroopers. As one action this warrior may force a corperate Doomtrooper to perform any one non-attack warrior action, this ability is considered a GIFT OF ILIAN. LEETION 4/1/1/3 FREE. Follower of Ilian. Considered a CHILD OF ILIAN. LEETIONS may automatically reinforce eachother during combat for free. If any LEETION survives combat resolution they may steal any or all attached RELICS any opposing warrior has, even if the LEETION cannot use the RELIC (still can't use it), or it's opponent was killed during combat. MAJOR TASK MINION 3/5/3/4 FOLLOWER OF ILIAN. Considered a CHILD OF ILIAN. As two actions you may search you collection for any one RELIC card, place it face up on the table (not in play), all players may perform a free and immediate attack action against this warrior. If this warrior survives all combats you may add the RELIC to your hand, if not reshuffle the RELIC. This warrior is considered +2 to V during these attacks. METROPOLITAN SYMBIOT 4/4/5/7 COST:10. FOLLOWER OF ALL APOSTLES. INFILTRATOR. Considered a METROPOLITAN PROPHET. When you muster this warrior is may burst forth from inside any non-Personality Doomtrooper in play (discard that warrior, no points) all attachments on that discarded warrior become attached to this one, despite affiliation restrictments. This warrior is not effected by REPLECANT LAB. METROPOLITAN TRICKSTER 4/4/5/7 FOLLOWER OF ALL APOSTLES. INFILTRATOR. Considered a METROPOLITAN PROPHET. When declared as an attacker, after battle tactic is announced, this warrior is now defending and the origional defender is now attacking, this now attacking warrior may immediatly change the battle tactic once. MINION OF ALAKHAI 4/5/6/5 FEARLESS. Considered an UNDEAD LEGIONAIRE. When Mustered you may search your Draw pile for any one legal FIGHT or SHOOT WEAPON and attach it to this warrior. GIFTS OF ALGEROTH may be bestowed on this warrior at any time at no action cost. MINION OF BEALTHAZAK 0/0/0/3 FREE. FOLLOWER OF ILIAN. FEARLESS. This warriors is +1 to F and S for each Dark Symmetry card bestowed on it, Gifts of Ilian provide +2 to F, S, and A instead. If this warrior is killed it inflicts 2 damage to the warrior who killed it for each attached Dark Symmetry card (killed warrior is worth points). MINION OF IONACHKT 0/0/2/3 Folower of Ilian. You may discard this warrior immediatly after any Special card is played to change what player is considered to be playing the card (player must be legally ABLE to play card at this time) and change it's target to any other thing it could legally effect. This warrior may not be attacked while you control IONACHKT. May not be effected by CRYOTECH CHAMBER. MINION OF KURZADA 0/0/6/3 Follower of Ilian. HERETIC. Considered an ILIAN CULTIST. May not be attacked by corperate Doomtroopers. Corperate Doomtroopers are -4 to F and S versus this warrior. MINOR TASK MINION 1/1/2/3 FREE. Considered a CHILD OF ILIAN. Any points this warrior earns must be converted into D. Immediatly after your Draw phase you may Annihilate this warrior to draw 2 cards. MOPHID THE NULL -/-/8/12 PERSONALITY. NEPHARITE OF ILIAN. Immune to the art. When this warrior is added to play all players discard their hands, this ability is considered a Gift of Ilian. When this warrior strikes during combat it inflicts X damage to all opposing warriors, where X equals 1/2 the D you spend (round up), this ability is considered Basic Dark Symmetry. NOTEILING- BREEDER 3/2/3/4 FOLLOWER OF ILIAN. Considered a CHILD OF ILIAN. If this warrior kills another warrior of equal or greater V then you may immediatly Muster all NOTEILINGS from your collection to the same area of play as this warrior for "FREE" (except HOSTS). NOTEILING- HOST 1/1/0/5 FOLLOWER OF ILIAN. HERETIC. During combat resolution, as this warrior's strike, this warrior may explode causing 4 damage to all participants in combat, killed warrior(s) are worth points (opposing player earns 5 points). You may then muster X NOTELINGS (not HOSTS) from your collection for every 3D you spend. NOTEILING- MAJOR 4/2/3/4 FOLLOWER OF ILIAN. FEARLESS. Considered a CHILD OF ILIAN. NOTEILING- MINOR 1/1/2/1 FOLLOWER OF ILIAN. Considered a CHILD OF ILIAN. Points earned by this warrior must be converted into D. PARLATAD 6/9/7/7 NEPHARITE OF ILIAN. FEARLESS. While in play all your CHILDREN OF ILIAN are +3 to F, S, and A. You may discard an attached Dark Symmetry card from this warrior to Muster a CHILD OF ILIAN from your hand for "FREE", or to give a CHILD OF ILIAN +4 to F and S for combat, this ability is considered a GIFT OF ILIAN. SHA'REEK ZA 8/6/9/9 NEPHARITE OF ILIAN. INFILTRATOR. SHA'REEK ZA may cast any art spell on any warrior, and the Spell is Annihilated after use. SHA'REEK'ZA may consider his attached Dark Symmetry cards ART SPELLS (they remain attached) during combat. As one action this warrior may be reshuffled into your draw pile with attachments you own. STREET WRETCH 3/1/3/2 FREE. FOLLOWER OF SEMAI. HERETIC. Considered a LEGIONAIRE OF SEMAI. During the beginning of any players turn you may discard this warrior to force that player to draw 1 less card during their draw phase, If you spend 2D this warrior is reshuffled into your draw pile instead of discarded. Multiples of this warrior are cumulitive, a player may only be reduced to drawing one card via this ability. THE DARK SOUL -/-/-/40 PERSONALITY. THE LORD OF DARK APOSTLES. FEARLESS. CONTACT. While in play no art spells may be cast, all Doomtroopers are -4 to F and S versus Dark Legion warriors, no warriors are immune to Dark Symmetry, and no Special cards may be played. All of these abilities are removed as long as THE SPIRIT OF NATHANIEL, THE BRINGER OF LIGHT, or any CARDINAL is in play. WRETCHED FODDER 1/1/2/1 FREE. FOLLOWER OF ALGEROTH. Considered an UNDEAD LEGIONAIRE. May never earn Promo or use VEHICLES or Dark Symmetry. GENERAL AFFILIATION-- GUARDIAN ESCORT -/-/-/4 Attach this card to a warrior (V:8 or greater) you control when it enters play, or else this card is discarded. If the base warrior is forced to be removed from play by an opponent's effect then you may put this warrior in the effect's place to prevent the base warrior from being removed from play. FORTIFICATION: COLONY FOUNDATION (general affiliation) OUTPOST. 1 action. While in play, you may add any card to your OUTPOST that may also be added to both your Squad and Kohort. Your Tribal warriors may use and gain the benefits of these cards, despite affiliation. If this card is removed from play, those cards remain in the Outpost, and may still be used by Tribal warriors. ILIAN'S PORTAL (dark legion) Kohort. 2 actions. CITODEL of Ilian. While in play you do not draw cards during your draw phase. Instead attach cards from the top of your draw pile to this card until there are 6 attached (face down, you may inspect them at any time). During your turn for every 2D you spend you may inspect all attached cards and draw one to your hand. You may discard an attached card at any time during your turn to perform a non-Warrior, non-Draw, action. If removed from play Annihilate this card and all attachments. Only one copy of this card may be in play. MARSHALING ZONE (general) SQAUD, KOHORT, OUTPOST. 1 action. You may attach warrior cards from your hand to this card at any time at no action cost (max of 5). These attached warriors are not considered in play. Whenever you perform a Muster action you may spend 2D to use one of these attached warriors. PRIVATE TROPHY CARRIER (general affiliation) OUTPOST. 1 action. Considered a VEHICLE. While in play you may spend 1 action to attach a BEAST card to this card (max one copy of any BEAST by title). You must have at least one Doomtrooper in this OUTPOST to perform this action. For each BEAST card attached to this card you need 1 less P to win the game while this card remains in play. SUMMONING VORTEX (dark legion) Kohort. 1 action. Citodel of Ilian. While in play all your non-Personality followers of Ilian cost 1D less to muster for each non-Personality follower of Ilian already in your Kohort (minimum of 1D). THE EXECUTIVE CONSORTIUM (cybertronic) Squad. 2 actions. While in play you do not draw cards during your Draw phase. Instead attach cards from the top of your draw pile to this card until there are 5 (face down, inspect them at any time). Immediatly after your Draw phase, place or remove markers on top of any of these cards. Cards with markers may be played as if from hand, Cybertronic ones have no action cost. Cards without markers may be discarded during your Discard phase or at any time to gain one of the following effects: Gain 3D, Draw one card from the top of your Draw pile, Perform any warrior action (never attack). Only one copy of this card may be in play. EQUIPMENT: BRAIN STUMP (cybertronic) ATTACH TO ANY DOOMTROOPER YOU HAVE IMPRISONED. Return the warrior to it's owner, it may never perform actions. If it's owner ever gains D or plays a Special card you may discard this warrior card to prevent the D or cancel the Special card. This card is controled by it's owner. FALSE IDENTITY (general) GIVE TO ANY PERSONALITY. This Personality is still considered to be in play, but can no longer be effected by opposing cards that effect PERSONALITIES. DARK SYMMETRY: BUD OF EVIL GIFT OF ILIAN. As one action the bestowed warrior may reshuffle this GIFT back into your Draw pile. The next time you draw this card reveal it to all players and do the following effects: Draw 4 cards, then you may muster a Dark Legion warrior from your hand for "FREE", then you may Discard any Special card in play, finally Annihilate this GIFT. LIMIT ONE PER DECK. DARK ENERGIST GIFT OF ILIAN. If this warrior is removed from play anihilate this Gift and reveal the top 6 cards of your draw pile to all players. If there is a non-personality follower of Ilian warrior revealed then take the top-most one and muster it for free. All revealed legal attachments attach to this warrior now for free. Remaining revealed cards are discarded. DEATH...AT ANY COST BASIC DARK SYMMETRY. Annihilate this GIFT as one attack action and Annihilate any number of cards from the top of your draw pile to inflict X damage on any warrior in play that can participate in combat, where X equals twice the number of cards Annihilated. If that warrior is wounded by this damage, he is killed and the kill cannot be prevented (points earned by you). DEMNOGONIS'S EDICT GIFT OF DEMNOGONIS. May only be bestowed on a NEPHARITE. Annihilate this Gift at the Beginning of your turn. You may Muster Dark Legion warriors from your Discard pile this turn as if they were in your hand, you must pay 2D each time you do so (this is not considered part of the mustering cost). DOPPELGANGER GIFT OF ILIAN. May only be bestowed on a non-PERSONALITY. As two actions you may discard this card to muster a copy of the bestowed warrior from your hand for free. HAND OF ILIAN GIFT OF ILIAN. May only be bestowed on a NEPHARITE. As three actions and 10D you may Annihilate this Gift and it's user to force all players to discard the top 10 cards or their draw piles. LIMIT ONE PER DECK. ILIAN'S CHILD GIFT OF ILIAN. May only be bestowed on a CHILD OF ILIAN. Only one copy of this Gift may be in play at a time. Warriors is +4 to F,S,A, and V. This warrior may be Reinforced with any number of CHILDREN OF ILIAN for 3D each. If this warrior is killed you may discard this card to prevent the kill. While in play all other CHILDREN OF ILIAN are +2 to F, and S. MEMORY LEECH GIFT OF ILIAN. As one action you may shuffle this card into any player's discard pile. While in that players discard pile that player may no longer freely look at the pile. Whenever that player retreives or reshuffles any card(s) from this discard pile they must randomly select and reveal all selected cards. If this card is revealed it deals 10 damage to any one warrior controled by that player (that player choses, you earn any points). PLAGUE OF CORPSES GIFT OF DEMNOGONIS. Once between your draw phases, as three actions, this warrior will inspect any opponent's discard pile and Annihilate all warrior cards found. Inflict 1 damage on each of that player's warriors for each warrior Annihilated in this fassion (points are earned if killed). VORTEX OF SOULS GIFT OF ILIAN. May only be bestowed on a NEPHARITE. As three actions you may annihilate any number your CHILDREN OF ILIAN (as well as this card and it's bestowed warrior) to Annihilate all warriors in play with total V equal to or less than the number of CHILDREN OF ILIAN you Annihilated with this card's cost. LIMIT ONE PER DECK. ART: SPECIAL: ANNEX (imperial) PLAY AT ANY TIME. Each player must chose one RESOURCE they own to be Annihilated then all remaining RESOURCES are re-shuffled into their owner's draw pile, BACKWASH ATTACH TO THE GAME AS ONE ACTION. Each player MUST discard one card from their hand during their respective discard phase, this counts as their use of the "optional" discard. This card is not cumulitive with copies of itself. * DESK JOB ATTACH TO ANY DOOMTROOPER YOU CONTROL AS ONE ACTION. While attached this warrior is now a CONTACT. EXCESS STOCK (cybertronic) PLAY ON ANY PLAYER AT ANY TIME. That player must reveal their hand. If that player has multiple copies of any card by title, in hand then all additional copies beyond the first are reshuffled into that player's draw pile. FORCED HOLDINGS ATTACH TO ANY PLAYER AT ANY TIME. While attached the effected player may never play, or optionally discard the last card in their hand. MARKET BOOM (capitol) PLAY AT THE BEGINNING OF YOUR TURN. Until the Beginning of your next turn all players fill their hands to 7 cards during every player's draw phase. Players with an attached MANAFEST DESTINY are not effected by this card. Playing this card discards all ATTRITION, FALLING MARKET, ECCONOMIC BREAKDOWN, and DIRE PORTENTS cards in play. MUTUAL STOCK (cybertronic) PLAY AT ANY TIME. All players simultaniously reveal the top most face down card of their draw pile, again and again. After each player reveals one of their cards, any player may say "Stop.". If any player says "Stop." then this card is finished and all of the Special cards revealed (except "immediatly" after ones) are played at the same time, regardless of whose turn or phase it is. All actions on these cards are considered paid, but D costs are NOT. If a D cost cannot or will not be paid then that card has no effect. Reshuffle all remaining revealed cards. Annihilate after use. NETWORK RESTRUCTURING (cybertronic) PLAY AS AN ATTACK ACTION. During your next discard phase you may look at a number of cards from the bottom or top of you draw pile equal to the number of cards in your hand. You may freely exchange these cards on a one-for-one basis. If you use your optional discard of your discard phase after this, you may return one card from your discard pile to your hand. Annihilate after use. NO SECRETS (brotherhood) ATTACH TO YOURSELF AT ANY TIME. Every time you play a card, turn the top-most face down card of your draw pile face up until it is drawn (all players may look at face up cards). This card is not cumulitive with copies of itself. NOTEILING KEEPER (dark legion) ATTACH TO ANY DARK LEGION WARRIOR OF V:5 OR GREATER AT ANY TIME. While in play all CHILDREN OF ILIAN are +2 to F,S, and A. A warrior may only have one copy of this card attached. PREDICTABLE STRATEGY ATTACH TO ANY OPPONENT AT ANY TIME. Name any Special or Art card. The effected player may never play the named card while this card is attached. Only one copy of this card may be attached to a player at a time. This card may never be discarded by anything other than the following: The player may discard two copies of the named card to discard this card. RUSH JOB PLAY ON ANY WARRIOR YOU CONTROL DURING YOUR TURN. This warrior may perform up to four non-attack warrior actions. These actions may never be converted into attack actions. After the warrior completes it's final action it enters cover, unless FEARLESS. A warrior may only be effected by RUSH JOB once between your draw phases. SEIZE THE DAY PLAY AT ANY TIME IF ALL PLAYERS HAVE AT LEAST ONE WARRIOR THAT CAN PARTICIPATE IN COMBAT IN PLAY. All players may declare a free and immediate attack, starting with this player and proceeding clockwise. After the last player finishes with his choice, all players that chose to attack gain 3P for each player that did not. LIMIT ONE PER DECK. SHORTAGE PLAY AT THE BEGINNING OF YOUR TURN. Name any non-warrior card by title. Each player searches the player to their left's Hand, Draw, and Discard pile for any copies of the named card and Annihilates them. This card may only take effect ONCE PER GAME. PASS THE BUCK may never be played "immediatly" after this card. THE FOURTH AMMENDMENT ATTACH TO GAME AS TWO ACTIONS. While in play all cards in hand that say "PLAY AT ANY TIME." now say "PLAY AT ANY TIME DURING YOUR TURN." THE SECOND AMMENDMENT ATTACH TO GAME AT ANY TIME. While in play all warriors that give benefits to other warriors do not convey those benefit(s) to themselves, or copies of themselves. THE THIRD AMMENDMENT ATTACH TO GAME AT ANY TIME. While in play the only effects that can be used in responce to any card being used, are effects that specifically state they may be played "immediatly" after that effect. Only one card may be used "immediatly" after any effect. TO BIG TO HANDLE PLAY AT ANY TIME ON ANY WARRIOR OF V:8 OR GREATER. If this warrior's controler has no other warriors of lesser total V then this warrior is discarded (no points earned). LIMIT ONE PER DECK. Annihilate after use. TO THE WAR FRONT PLAY AT THE BEGINNING OF YOUR TURN. Until the Beginning of your next turn the only cards that may be played are Warrior cards and cards that attach to or effect warrior cards. The last action of each player's turn must be an attack action, if possible. Annihilate after use. WASTE DUMPING (cybertronic) PLAY AT ANY TIME. You gain a free and immediate Discard Phase. Any card that effects or can be used during your Discard Phase now takes effect or can be used. Play resumes where it left off after this you complete the Discard Phase. It is not considered "your turn" during other player's turns, or the "end of your turn" after this free discard phase. MISSION: ANCIENT POWERS ASSIGN TO ANY PLAYER. As long as you are the player who controls the most Relics, you need 4 less Promo to win the game while this mission is in play. This mission is never accomplished. CORPERATE PILLAR R&D (cybertronic) ASSIGN TO ANY PLAYER. At the beginning of your turn you may opt to skip your Draw phase, if you do so you gain 2 points. This mission is never accomplished. DOMINANT UNIVERSAL INFLUENCE ASSIGN TO ANY PLAYER. If you are the player who controls the most warriors that can participate in combat in each area of play (your Squad, Kohort, AND Outpost) from the Beginning of one of your turns to the end of the next, then this mission is accomplished and you earn 10P. LIMIT ONE PER COLLECTION IN TWO PLAYER GAMES. DOPPELGANGER STRATEGY ASSIGN TO ANY PLAYER. Every time any of your opponents gain Promo as a result of destroying one of the cards they control, you gain an equal ammount of Points. This mission is never accomplished. FASTING ASSIGN TO ANY PLAYER. This mission is discarded if you ever gain D. If you have zero D at the Beginning of your turn, place a marker on this card. As two actions you may accomplish this mission and gain 2P and 4D for every marker on this card. LEGIONS OF ILIAN (dark legion) ASSIGN TO ANY PLAYER. If you control at least 10 FOLLOWERS OF ILIAN at the beginning of your turn you gain 2 points. This mission is never accomplished. LOOSE SECRET ASSIGN TO GAME. Any player may announce this mission as the Defender of combat. After battle tactic is announced each other player may change the defender to one of their warriors (despite affiliation). All defenders are a group, inflicting seperate wounds (points are split between killer(s), round down). If no defender(s) are declared, this mission is accomplished during combat resolution and the attacking player earns 6 points. OVER-KILL ASSIGN TO ANY WARRIOR OF V:7 OR GREATER. This warrior must kill another warrior of origional V:4 or less to accomplish this mission and earn 6 additional points for the kill. PAYBACK ASSIGN TO ANY PLAYER. You must kill another player's warrior via playing or using cards to accomplish this mission and draw 6 cards. PERSONNAL EXHIBITOR ASSIGN TO ANY PLAYER. You gain 6 Points every time you force an opponent's Relic to be attached to a MUSIEUM card. This mission is never accomplished. PLEA AS THE VICTIM ASSIGN TO ANY PLAYER. You gain 1 point for every card any opponent forces you to discard from your Hand or Draw pile. This mission is never accomplished. RAGNORAK (dark legion) ASSIGN TO GAME. All warriors earn 4 additional points for any warrior they kill. This mission is never accomplished. RECKLESS SPREE ASSIGN TO ANY PLAYER. As three actions (counts as an attack), you and any oppoent each reveal cards from the top of your draw piles until you both reveal a warrior that can participate in combat. Your warrior makes a free and immediate attack against the opponent's. Any warrior wounded in this combat is killed. If any warrior is killed this mission is accomplished and all the controler's revealed cards are discarded. Reshuffle survivors and their revealed cards. If no warrior is initially found discard this card and reshuffle the revealed cards. WELL ROUNDED WARRIOR ASSIGN TO ANY WARRIOR. This warrior must have ARMOR and WEAPON(s) for FIGHT and SHOOT combats to accomplish this mission and gain the following abilities, until removed from play: SUBVERSIVE, AUTOKILLER, FEARLESS, Immunity to the Art and all Dark Symmetry on a case by case basis, and this warrior's ARMOR and WEAPONS may never be removed, unless self removed. RELIC: CYBERTECH BREIFCASE (cybertronic) GIVE TO ANY WARRIOR THAT CAN PARTICIPATE IN COMBAT. This warrior's controler needs 3 less P to win the game, as long as he controls this card. If the attached warrior is removed from play because of another warrior that can participate in combat (or their attachments), this card becomes attached to that warrior. If this card is discarded it is instead reshuffled in it's owners draw pile. WARZONE: ALLIENCES: KI POWERS: BEASTS: